Recall Treatment
Alleyway Perspective :
Our protagonist wakes up
in an alleyway with no recollection of what is or has happened. Certain actions
made by alternate versions of the protagonist effects what he/she does in the
unclarified timeline. He/she wakes up (sight is foggy at first, lapsed by TWO’s
glasses*) covered in blood and glass, and sits up while shaking off small
shards of that glass. He/she then picks up the pistol on the ground, and after
studying the weapon’s exterior decides to place it back on the ground. ONE
stands up and pauses, but then (lapsed by THREE’s blank page*) struggles to
remember exactly what is going on. ONE then sees an inanimate body just a few
yards away, a pool of blood surrounding relatively close to the corpse. After a
slight panic, ONE hears a group of people (in this case “headhunters”) close
by, and quickly picks up the side arm from off the ground. Tucking the weapon
(3rd lapse) inside his/her jacket, ONE shuffles through the dead
assailant’s pockets and finds a wallet. He/she shuffles through the wallet, and
finds an ID with a red X and the word “never” written on it. A (4th
lapse) small beeping sound is heard nearby, and ONE turns to find his/her
jacket marked by a tracker with a blinking red light. ONE grabs his/her side
arm, cocks it, and runs.
Bedroom Perspective (PRESENT DAY):
The first alternative of
the protagonist seen in the film is the present day setting of a bedroom.
Sitting up covered in notes (one of which contains a clue/marker about the
ending <being the word>) and recollecting every page. Placing the notes
in a folder, and sets it aside away from his/her bed. Finds his/her glasses (1st
lapse), and puts them on prior to standing by his/her bedside table with the
folder of notes. He/she puts on a pair of shoes (boots or slippers), and walks.
Study Perspective (PAST):
The second alternative of
the protagonist is an older individual from the past. Following the arrival of
TWO, and as a continuation THREE walks past a vast amount of books (the second
clue concerning the ending will appear on any shelf <being a forcefully
noticeable bible, or something else>) on his/her wall, and sits in a chair
in front of his/her desk. THREE scrambles through a pile of notes spread all
over the desk, and then separates a blank page (2nd lapse), studying
it somewhat attentively. THREE then sets the page back down, just above another
page that is communicating the word “will”. After pausing, THREE slides in
his/her chair away from the desk but does not stand up.
P.L.B Park/Lot/Bridge Perspective
(FUTURE):
The final alternative of
the protagonist is set in either one of these three locations; the settings
include a park, lot, or a bridge. Still seated from THREE’s perspective, FOUR
is also seated; on a bench to his/herself, FOUR stares at the floor in front of
his/herself. FOUR then pulls out a tablet and reads a message with lettering in
code. After reading the message, FOUR (lapse for tucking the weapon) tucks away
the tablet in his/her coat, and reaches for a tracker. FOUR then (lapse for the
red tracker) pushes the button, and waits patiently for a signal to be heard
from the tracker as a target confirmation. After FOUR tucks his/her tracker
away, he/she stands and removes a side arm from his/her coat pocket. There is
an inscription on the barrel of the pistol with the word “end”.
ONE's Bio:
One is trying to remember what is happening in his/her situation. The protagonist wakes up in an alleyway, but with every second gone by an action is made in either the past, present, or future that directly effects the protagonist's own actions. Covered in shards of glass, a broken window, someone lying face down a few yards away, and sirens wailing in the distance. What could they mean? Please don't cringe at that.
TWO's Bio:
Two lives in the present era of the film; this alternative of the protagonist is a middle-aged individual who is woken up by the connection with One. This alternative of One is the representation of stability, setting the very foundation that the other two (three) alternatives will mentally trample over. We see very little of Two in the film because of the amount of disparity between the other three.
THREE's Bio:
Three is essentially the protagonist's wiser self. This alternative represents the past in the film, and is set in a Victorian era (for now, unless I change it to Ancient Egypt); THREE is currently in a study of some kind, with books trailing in shelves on the wall behind the protagonist. These shelves lead up to Three's desk, where there is a stack of papers and a clue about One's situation (barely).
FOUR's Bio:
Four is the final alternative to One, and is responsible for creating the link that loosely explains the majority of One's situation. Four's body is set in the future, not common with One's current timeline. Four is a 'headhunter', one who takes contracts and kills people for a living. That being said, Four never really kills anyone in this film. Four's purpose is to complete the cycle that is linked between the other two (three) alternatives.
THREE's Bio:
Three is essentially the protagonist's wiser self. This alternative represents the past in the film, and is set in a Victorian era (for now, unless I change it to Ancient Egypt); THREE is currently in a study of some kind, with books trailing in shelves on the wall behind the protagonist. These shelves lead up to Three's desk, where there is a stack of papers and a clue about One's situation (barely).
FOUR's Bio:
Four is the final alternative to One, and is responsible for creating the link that loosely explains the majority of One's situation. Four's body is set in the future, not common with One's current timeline. Four is a 'headhunter', one who takes contracts and kills people for a living. That being said, Four never really kills anyone in this film. Four's purpose is to complete the cycle that is linked between the other two (three) alternatives.
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