Tuesday, March 29, 2016
Last March Update
So like everyone else around this time of year, I've been hammered with tons of work from other classes including this one. It's been difficult trying to focus most of my attention on one particular project, so production on all of them has been constantly delaying. I'm going to try and focus on transitions for my film this weekend, and the week after I can begin working on the soundtrack for the film if there will be one for it. I'm still deciding whether or not I want to design sound for my film or if I want to keep it silent and create a soundtrack for it instead. I'm convinced that it can work both ways, if they're both done really well. I think I've already mentioned the lightning effects I've been thinking about using for the transitions between time periods; the shot would have a character perform the appropriate action, and the quick, yet elaborate effect would appear and signal the viewer to the next shot. Other ideas I've had include extending a few shots with others by creating montage sequences, or tweaking camera movements that could make the film more impactful in a discreet way. Besides that, just the editing would be the primary focus, as it is now. That's all.
Tuesday, March 22, 2016
Update: The Rough Cut
Before watching the first rough cut of the film below, I just wanted to say that it was fun to make, and that's really it. I know a lot of people aren't going to like this animation because it's not informative, and it's not cute or warm hearted or anything. You can't make everybody happy, viewers will have to make due with what I've got. some of the shots in the film are a bit wonky, but besides that I'm really happy that I was able to finish this on time; this gives me leeway to work on the effects in the film. Some of the 'memory transitions' will involve shock effects in between each shot. There are also parts of the film that will require blurring, materials that will cover unprotected shots, and grunge filters that will probably make the film pop. Lighting too. One last thing about the rough cut, there are no effects implemented at all, just as a warning.
The rough cut:
The rough cut:
Tuesday, March 15, 2016
Update/Color Shots
So far it's been pretty great not having to worry about the amount of work I finished last week. The initial animations are done, but the shots still need to be fine tuned as well as edited (plus the sound work bonus). Some of the shots outweigh the rest that are in the film. What I mean is that there are several moments in the film that steal the glory away from others, and this is usually caused by the imagery; either the size or style is effecting this issue, but it shouldn't be a problem to fix the compositions (especially since the majority of the shots are all connected with the Illustrator files). I'm still deciding whether or not I should include individual sounds in Recall. The music will still be a part of it, but I'm not exactly certain how effective other sounds would be. This notion is probably due to the lack of dialogue in the film, as there is literally none whatsoever. And if adding sound does help illustrate the actions on screen then great, but it's probably not needed. Fun fact: the original cut of the film was twelve minutes long with the extra footage that had to be removed. The latest version is now three minutes plus a second long roughly edited and without any effects, including the transition visuals. Below is a brief edit of shots I out together, in their colored but 'rough states'.
Wednesday, March 9, 2016
Spring Break Update
After months of planning, weeks of writing, and hours upon hours (and a few more months) of working, I've finally completed my rough animation today. It's like I've been freed from my cage, and now I'm able to soar and enjoy the pleasures of liberty and fulfillment. Although the animating is done, my work is not yet finished. I'm still using this entire month and all of April to edit and work on the sound design for my film, hopefully producing noise which rival's that of THX (not really). I'm just glad I can relax for now, and focus on tweaking my film 'til the very end.
Tuesday, March 1, 2016
Pre-Spring Break Update
I'm happy to say that I am almost done with the rough animations of my film! Within the next couple of weeks, I'm going to try and finish the animations so that I can begin editing my film as soon as humanly possible. As far as the project goes, I've finished the first iteration of my character, and most of the fourth; they both take up the majority of the entire film, as they are the most vital to the concept of the project. The other two manifestations of the character are very little, in terms of both their involvement and their effect on the film. The reason for this is because both of them serve as 'passages' between One and Four, the two that are pivotal to the main point of the film (if anyone understands it in the end). Two is a character that embodies pure, almost sensitive side of the character, while lapsing with One distinguishes that Two is there to carry an alternative look at One's humble manifestation. Basically, Two is what was, what can, and what One could have been if that makes any sense. Three is what One was, and what One could have been. Four is what One will be, and what he was.
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