Sunday, February 21, 2016
Weekly Update
This week I will not be posting any videos or screenshots of my project online, and that's actually because I'm waiting until this Wednesday to present those progression clips in class. Note: the clips I'll be bringing in a couple of days are rough cuts and not fully completed just yet. Next month is when I'll start adding nicer/crisper effects to as many scenes as it's needed. I'm afraid that people still won't be able to picture my vision completely because there's only so much you can do in a certain amount of time. This also isn't an excuse for me not to add more detail in my animation, I'm just saying if I had more time I could absolutely broaden the scope of my film and the image that people are able to see. I've said a few times that this film was originally written as a live action short feature, but I'm trying to apply it towards as many different genres (mostly formats) as I possibly can. This could even be a part of something much bigger, maybe even a segment of the live action animation hybrid idea I've had for quite a while now. Even though it may look like a trip, it still wouldn't qualify as an experimental, I don't think.... it's still a concept. This animation, the story is just a concept that I wanted to explore. So besides the surplus of info, I'm close to finished with the animations of my film.
Tuesday, February 16, 2016
Project Update/Screenshot Preview
So this weekend I was able to finish all of ONE's artwork and animations (which by the way looks really good), and now I'm moving on to FOUR's artwork and animations this week. With the exception of the setting, I don't think FOUR's artwork or animating should be a problem because I'm going to be basing the look off of ONE's original design. Now when I say this, it doesn't mean I'm going to totally cop y ONE's look for FOUR; I might change the color of his clothing, even add a few layers, and I will definitely be changing his facial features. As for the other two variations of the main character, it shouldn't be a problem completing their shots because of how little the amount is, and how easy it should be to animate (especially since I'm not drawing an entire bridge for the two). I'm already excited for next month, especially since I will be adding some new effects I've never been able to exploit in any of my earlier films.
Wednesday, February 10, 2016
Friday, February 5, 2016
Artwork/Animation Update
So far I've been working on One's scenes in the film. Everything is flowing according to plan; I should be able to finish the initial artwork and animations for every individual in the film by the end of the month. Next month would provide ample time to work on the editing. Although editing the film would probably the most tedious, I think that overall the experience would be a blast, considering I have never edited an entire short animated film ever. After editing, my next task is sound design. I'm positive that I can really make an sound impactful in Recall, its just a matter of finding or recording the best/correct sounds that are the most reminiscent with the film's content. I'm also hoping the sound is as crystal clear as that audience can project it, whenever it has to be screened in May (or April?). One problem I've had so far, could probably be the changes I keep making in terms of the overall style; I like these changes, but ultimately they might just pile on up and I will eventually have to make cut backs. That's not something I would want to happen, especially if it interferes with the narrative of the film. Otherwise, the changes are okay, hopefully. Below is a screenshot of what my schedule for February, or this month looks like. This will be included within the presentation for my assignment three:
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